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Messages of ANIMATION control
[ANIMATION control and animation GIF (GIF87a/GIF89a) support]

Defines


Define Documentation

#define ANM_GETANIMATION   0xF111
 

Gets the animation object of the control.

An application can send ANM_GETANIMATION to retrive the animation object of a control.

 ANM_GETANIMATION

 wParam = 0;
 lParam = 0;

Returns:
The current animation object of the control.

Definition at line 271 of file animation.h.

#define ANM_PAUSE_RESUME   0xF113
 

Indicates the control to pause/resume playing the animation.

An application can send ANM_PAUSE_RESUME to an animation control to pause/resume playing the animation.

 ANM_PAUSE_RESUME

 wParam = 0;
 lParam = 0;

Returns:
Always be zero.

Definition at line 308 of file animation.h.

#define ANM_SETANIMATION   0xF110
 

Sets the animation object for the control.

An application can send ANM_SETANIMATION to set the animation object of a control.

 ANM_SETANIMATION
 ANIMATION* anim;

 wParam = 0;
 lParam = (LPARAM)anim;

Returns:
The old animation object.

Definition at line 254 of file animation.h.

#define ANM_STARTPLAY   0xF112
 

Indicates the control to start playing the animation.

The animation will not be played when create the control, an application should send ANM_STARTPLAY to an animation control to start playing the animation.

 ANM_STARTPLAY

 wParam = 0;
 lParam = 0;

Returns:
Always be zero.

Definition at line 290 of file animation.h.

#define ANM_STOPPLAY   0xF114
 

Indicates the control to stop playing the animation.

An application can send ANM_STOPPLAY to an animation control to stop playing the animation. The control will display the first frame of the animation.

 ANM_STOPPLAY

 wParam = 0;
 lParam = 0;

Returns:
Always be zero.

Definition at line 327 of file animation.h.


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